OniAle
Saturday 7 January 2012 - 20:17
Nuova release per
POWDER!
Dedicato a tutti gli amanti della categoria
Roguelike,
Powder promette un gameplay ben collaudato, con un occhio di riguardo alla rigiocabilità. L'autore,
Jeff Lait, comunica che a differenza di molti altri roguelike, questo titolo non è un porting: il gioco nasce su GBA e successivamente è stato adattato per varie piattaforme, DS incluso. Per il download delle altre versioni potete fare riferimento al sito ufficiale del progetto.
Di seguito il corposo changelog.
Changelog:
» Clicca per leggere lo Spoiler! «
- True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
- Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
- Failing to forget no longer uses a turn.
- Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
- Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
- Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
- Signpost added to surace world. (SilverAnalyst)
- Someone to greet you on the surface world. (Andrew Walker)
- Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc)
- + and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
- Frogs have a bonus to attack vs insects. (Robert Barber)
- Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
- Finally added the cute and cuddly triceratops!
- If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
- Sleeping creatures have a visual indication. (Mike Ratzlaff)
- Swapping worn armour with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
- Rolling boulder works on some monsters.
- Fix minor spelling errors (Gurkan Sengun)
- Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
- Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
- Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
- One new room type.
- Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.
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