Bobo59
Wednesday 30 April 2008 - 22:34
Per essere alla versione 0.1 verrebbe da gridare al miracolo. Suono emulato, ottima velocità anche nelle situazioni di gioco più concitate (Blazing Star) e solo quache problema credo di gioventù (freeze casuali in Metal Slug e sfarfallamento in qualche veloce scroll orizzontale di Blazing Star). Puzzle Bobble, fino al punto in cui sono arrivato, sembra perfetto.
Speriamo che lo sviluppo continui e comunque tanto di cappello al programmatore!!!
Dal file readme.txt:
NeoDS v0.1.0 by Ben Ingram
Website:
http://groups.google.com/group/neodsIf you have questions, READ THIS DOCUMENT FIRST!!! Then check the website, and the forums at www.gbadev.org and www.pocketheaven.com. If you still have questions, email me at ingramb AT gmail DOT com. I will be happy to help, but possibly slightly annoyed if your question is answered in this document.
INTRODUCTION
This is a NeoGeo AES/MVS emulator for the Nintendo DS. It can run all types of NeoGeo roms with some limitations.
Currently emulated:
* M68000 cpu (cyclone)
* Z80 cpu (DrZ80)
* All forms of NeoGeo protection/encryption
* Graphics
* ADPCM audio
* PSG audio
Not emulated:
* FM audio
* Raster effects
* Multiplayer
* Some timings are not that accurate
FM audio has already been done in jEnesisDS, so it is possible in theory. It will be hard to squeeze it into NeoDS, as both the ARM7 and ARM9 are pretty busy. But I will try. Most of the graphics in NeoDS are drawn with textured quads. Emulating raster effects using this method would require more polygons per frame than the DS is capable of (as far as I can tell). It may be possible to emulate raster effects using the DS 2D hardware, but there are lots of reasons why this would be difficult.