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![]() I'm-a gonna win! ![]() Gruppo: Amministratori Messaggi: 13.081 Iscritto il: Wed 29 November 2006 - 19:35 Da: Roma Utente Nr.: 14.967 Feedback: 31 (100%) ![]() |
![]() Nuova release per POWDER! Dedicato a tutti gli amanti della categoria Roguelike, Powder promette un gameplay ben collaudato, con un occhio di riguardo alla rigiocabilità. L'autore, Jeff Lait, comunica che a differenza di molti altri roguelike, questo titolo non è un porting: il gioco nasce su GBA e successivamente è stato adattato per varie piattaforme, DS incluso. Per il download delle altre versioni potete fare riferimento al sito ufficiale del progetto. Di seguito il corposo changelog. Changelog: CITAZIONE You wouldn't know if from the change log, but I have been hard at work on POWDER for the last few months. I do have new base 10 and base 12 versions of Akoi's tileset, along with corresponding fonts, but they aren't yet enabled in the default builds. * Fireball and Cloudkill always explode at the end of their trajectory. * When you gain permanent intrinsics by evolving or lichifying, relevant temporary intrinsics will be cleared, preventing you from having a silver-tolerant lich. (Nathan Bogue) * Timestamps on the final character dump and the description of how long you lived will now match. (Deozaan) * You can wish for bones and corpses without them instantly dissolving. (Garron) * You can no longer fetch items that have teleport fixed. (Eris Discordia) * When a creature (un)polys into a gargantuan creature, it will now also push away monsters in addition to crushing walls. (Nathan Bogue) * Lich-form creatures that are undead no longer report it being your evil that was useless. (garron Bailey) * When you name an item, the menu defaults to naming the type rather than the specific as this is the usual scenario. * The floor of the kiwi room is now the proper floor tile. * Controled teleport onto the square you are already standing no longer reports that you are blocked, but that you decide to stay put. * Mysterious mapping of rooms fixed. Thanks to Kender and Mental Mouse for tracking this down - it has been annoying me for six years or so! (David Damerell, Eilu, Kender, Mental Mouse) * buildall.sh should work with --use-home-dir again. (garron) * The option menu no longer has Load. Instead it has Quit, which prompts you if you meant this. Loading is now only done from the main menu. * No experience for killing your pets. * Confirmation prompt if starting New Game with active saved game as one can easily accidentally overwrite it. * Some spells when mistargeted no longer waste your mana. Not all, so remain vigilant. * Cancelling your choice in the Wish menu no longer costs a turn. * Fix potential crash when you are killed by splash damage from a thrown item. SITO UFFICIALE DOWNLOAD GBA DOWNLOAD DS -------------------- ![]() |
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Versione Lo-Fi | Oggi è il: Thu 3 July 2025- 20:48 |