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Messaggio
#1
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![]() Guru GBA/NDS ![]() Gruppo: Veterani Messaggi: 4.987 Iscritto il: Thu 25 January 2007 - 17:07 Utente Nr.: 16.370 Feedback: 2 (100%) ![]() 5215 - 2420 - 7715 ![]() Rayuth ![]() |
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Messaggio
#2
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Special User ![]() Gruppo: Membri Messaggi: 127 Iscritto il: Tue 6 May 2008 - 20:44 Utente Nr.: 27.309 Feedback: 0 (0%) ![]() |
Who is developing the DS version? What key differences does that version have?
Tose is developing the DS version of Mind Over Mutant out of their offices in Kyoto. They have enormous DS experience and that legacy helped us decide on the key differentiating feature: 2D-Platforming. We chose to venture away from using the gameplay style of the console skus to make a great game focusing on the strengths of the DS itself. In addition to the focus on the 2D-Platforming gameplay style, Mind over Mutant for the DS uses Titans found throughout the game to solve puzzles as well as battle. Each of the Titans the player finds will begin as low-level, young Titans that the player can level up as he/she progresses through the game. As the Titans level up, they become stronger, change in appearance, and gain new abilities to provide a different twist to Titans within Mind Over Mutant. Informazioni prese da GAMEFAQS Ma sono pazzi un crash bandicoot a scorrimento orizzontale la domanda é: peccchè? mi spiegate chi è il p**** che ha ben pensato di farlo a scorrimento dopo che il motore grafico del predecessore per ds non era niente male... meglio ch sierra vada a rigiocare a quegli odiosi pro pilot al posto di rovinare una serie come quella di crash |
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Versione Lo-Fi | Oggi è il: Tue 1 July 2025- 17:01 |