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Messaggio
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![]() The Evra Powwah! (Pirla) ![]() Gruppo: Veterani Messaggi: 10.824 Iscritto il: Fri 24 December 2004 - 19:38 Da: Nosgoth Utente Nr.: 3.467 Feedback: 0 (0%) ![]() |
Quick Links Homepage: http://eng.supercard.cn/ Updates: GbaRL.it Download Area Our thanks to Supercard Team and RomMan for the sample provided. Supercard: unless you're a complete newcomer in GBA/DS hacking, this name won't be unknown to you. This brand encompasses a wide range of successful and largely popular products going way back, to when touch screens were something you'd find on Star Trek and the GameBoy Advance was all the rage: that large, bulky blue cartridge with a taste for SD cards was, for many (and for myself), the first step into this side of the gaming world. Their winning streak isn't over, either: after a slow start, due to a system software with a fair amount of rough edges, the Supercard DS ONE Slot-1 kit affirmed itself as one of the most reliable, well-supported and feature packed flashcards on the market. The sale figures were more than enough for the team to just sit back and relax, yet over the last year there was a steady trickle of firmware updates, each of them improving performance or adding a new function; now, our site is proud to review the latest update of this already appreciated hardware, the Supercard DS ONE SDHC, which we'll commonly refer to as a 'Mk. II'. Introduction & Features Ease of use, excellent build, constant support: these three traits have always been Supercards' distinguishing features. That was true for the (relatively) old SD-and-CF-powered GBA flashes, and it still holds true for this new DS ONE: everything you need is in the cart, be it homebrew patching, advanced gaming options or music playback; a microSD is the only real requirement. Given how the team has always set the bar quite high, we expect nothing short of excellence from this hardware. As we briefly mentioned above, this is not a completely new design, but rather an upgraded version of the widely spread non-SDHC DS ONE, up to the point that system updates are shared between said models. As usual, let's open our review with a quick look at the feature list, as provided by the manufacturer:
Knowing the SC Team, though, we wouldn't define this list as "final": given certain design choices, we wouldn't be surprised if more features were added or expanded upon - real time save was announced completely out of the blue, after all - so is with these subtle promises in mind that we proceed with testing this unit. -------------------- Just keep tryin'
Keep on flyin' I will be the light... - from Last Exile: Cloud Age Symphony - Togisumasareta tsume wo hate ima kagayaku tame ni sono kiba wo muke... Shiren wa norikoerarenai hito ni osoikakari wa shinai! - from Megaman X8: Wild Fang - Proud supporter of EVAC Industry co.ltd. |
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Messaggio
#2
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![]() The Evra Powwah! (Pirla) ![]() Gruppo: Veterani Messaggi: 10.824 Iscritto il: Fri 24 December 2004 - 19:38 Da: Nosgoth Utente Nr.: 3.467 Feedback: 0 (0%) ![]() |
Compatibility and Performance After taking care of the descriptive part, we can field test our DS ONE Mk.II. Given the card's unique features, we altered our standard testing protocol to give a full overview of all its specs. In order to perform our tests, we used a retail DS ONE Mk.II for comparison, along with an older Supercard SD (Slot-2) and two microSD's, HC and non-HC. Here is the customary detailed breakdown:
The software revision used is version 3.0 SP2, the latest available as of March 2008, with default options (Enable Patch, Enable Reset, Patch SD Card Speed, Saver Patch). Homebrew Homebrewing on the DS ONE is as simple as it can become: just copy the relevant files over and you're ready to go. DLDI auto-patching has become a common feature among recent flashcards and has significantly reduced the hassle for less experienced users. Also, the need of a specifically compiled executable, as was the case with Slot-2 Supercard units, is no more: we tested ScummVM DS, DSOrganize, ClIRC and Beup Live without encountering a single glitch. DS Games And now, DS games. What follows is the complete list of the titles we tested, their color showing their compatibility.
CSI: Dark Motives Real Football 2008 Warhammer 40k: Squad Command Drawn to Life Mario Party DS Megaman Star Force: Dragon Pro Evolution Soccer 2008 Contra 4 Advance Wars: Days of Ruin Pokèmon Diamond Sonic Rush Adventure The Legend of Spyro: A New Beginning Asterix & Obelix at the Olympic Games New Zealand Story New Super Mario Bros Yu-GiOh! World Championship 2007 Zoo Keeper Bubble Bobble: Double Shot Another Code: Two Memories Nanostray Electroplankton Pac'n Roll Lost in Blue Kirby Canvas Course Battles of Prince of Persia Burnout Legends Mario & Luigi: Partners in Time Fifa Street 2 James Pond Puyo Pop Fever Bomberman DS Osu! Tatakae! Ouendan! Megaman ZX Megaman ZX Advent Star Trek Tactical Assault Cooking Mama Yoshi's Island DS Zendoku Ratatouille 42 All-time Classics Animal Crossing Bee Movie Brain Training More Brain Training Crash Bandicoot Titans Ferrari Challenge Imagine Baby-sitter Giulia Passione Stilista Left or Right Luxor: Pharaoh's Challenge Mario & Sonic at the Olympic Games Mario Kart DS Metroid Prime Hunters Ultimate Mortal Kombat DS Mistery Detective Shrek the Third Lunar Knights Picross DS Orcs & Elves Tetris DS The Legend of Zelda: Phantom Hourglass GBA Games As we've pointed out on a few occasions during our review, the DS ONE is fully integrated with its older Slot-2 brothers: this extends to being able to run GBA homebrews and games. Obviously, you will be able to benefit from this feature only after plugging in a Supercard SD/CF/miniSD, and quite literally for that matter: the OS autodetects compatible hardware and allows files with .gba extension to be displayed in the browser; after that, simply pushing A will start the game, or rather load it into the GBA cart and run it. Also, the same principle is used by GBA Union: after enabling it as we explained while describing the system software, all you have to do is load the corresponding GBA game into the Slot-2 Supercard by selecting it in the browser and tapping the tiny Load button (and subsequently running the DS game, of course). It's the same concept as with the EZ 3-in-1, with the difference that GBA code is stored on volatile memory (32Mb on our Supercard SD) until the console is turned off. We tested said integration with three GBA games and with the Opera DS Browser: Sigma Star Saga worked fine, thanks to patching on the fly, although there were minor graphical glitches; Castlevania - Aria of Sorrow showed no problem in being recognised by its DS sequel and we effortlessly surfed the web with Opera, albeit painstakingly slowly. The most obvious advantage of this is finally getting rid of the patching software, of course, although older Supercard models are quite infamous for their GBA compatibility; neverthless, if you own one, it will effectively open up new possibilities. Download Play There isn't much to say: the DS ONE's performance on local multiplayer is on par with its high-end competitors. By applying patches on a per-game basis (whereas other flashcards prefer a more generlc "all fixes on, all fixes off" approach), Download Play fixing doesn't affect the overall compatibility, with the only downside of having to be activated manually via the patching dialog. -------------------- Just keep tryin'
Keep on flyin' I will be the light... - from Last Exile: Cloud Age Symphony - Togisumasareta tsume wo hate ima kagayaku tame ni sono kiba wo muke... Shiren wa norikoerarenai hito ni osoikakari wa shinai! - from Megaman X8: Wild Fang - Proud supporter of EVAC Industry co.ltd. |
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