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Messaggio
#1
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![]() Fanatic GBA/NDS ![]() Gruppo: Membri Messaggi: 985 Iscritto il: Fri 24 August 2007 - 11:45 Da: Chioggia (VE) Utente Nr.: 20.904 Feedback: 0 (0%) ![]() |
Quick Links Homepage: www.ndstt.com Our heartfelt thanks to Ultragames for providing the sample. The Nintendo DS flashcard's scene is undeniable mature: all the big players gave their best, creating extremely refined solutions with ever more "collateral" features, thanks to the almost complete knowledge of Nintendo's gaming hardware. Neverthless, a new brand would occasionally join the match: this is how Team TT introduces itself, releasing its very first product, a simple and low-cost Slot 1 flashcard aptly named DSTT. Here we are again at our workbench, ready to squeeze 'till the end this new flash kit, unveiling its secrets, strong and weak points; in our review every curiosity you have will be fulfilled. Introduction & Features Before starting, it's best to clarify that, no matter the now widespread rumors, this flashcard isn't absolutely related to the -deservingly- famous R4 Revolution, already reviewed on this site and currently powering many of your DS'es. It's indeed assembled in the same factory that gave birth to the aforementioned flash kit, yet the DSTT is a completely different product, to the point that it's also marketed, along with a few accessories, as the Top Toy DS, a Neoflash product. However, the software that powers the card is, partially or completely, derivated from the R4 OS: the Action Replay cheats database, for instance, is fully compatible as long as you don't use an encrypted one. Having debunked this myth, we can now begin our review by placing the TT in the same vein as the R4 and M3 DS Simply, a Slot 1 unit marked by ease of use and mainteinance, identical to a standard issue Nintendo cartridge and with virtually enormous storage capabilities granted by high-capacity microSD's. The similarities with said brands are absolutely obvious: this is positive though, considering this design's prerogatives. Furthermore, the operating system is easy to use and completely customizable, by now a fairly standard feature. But let's now take a look at the features breakdown, as declared by the manufacturer:
Whether this is truly a candidate for the R4 throne or a passenger on the train for oblivion, we'll find out in our review. -------------------- Release List EURO e USA aggiornata settimanalmente:
http://www.gbarl.it/index.php?showtopic=41974 |
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Messaggio
#2
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![]() The Evra Powwah! (Pirla) ![]() Gruppo: Veterani Messaggi: 10.824 Iscritto il: Fri 24 December 2004 - 19:38 Da: Nosgoth Utente Nr.: 3.467 Feedback: 0 (0%) ![]() |
Compatibility and Performance After so much talking, let's get down to business: how does the DSTT performs once put in use? The answer is given by our tests. For this review, we chose to perform them on a total of six Nintendo DS'es of varying model and software, evaluating not only the output of the provided sample, but also the data from twelve more DSTT's kindly given to us by a fellow Community member, for a grand total of fourteen. here's the detailed breakdown:
The latest revision of the system software, version 1.08, was used, enabling soft reset by default and disabling DMA mode. Homebrew Using a homebrew program or game is quick and effortless on the DSTT, as we've come to expect from Slot 1 flashcarts: the DLDI driver included in the OS automatically patches the file on-the-fly, making external patchers and the like utterly obsolete. We tested Moonshell, DS-Linux and DSOrganize, all three working flawlessly. DS Games And now, DS games. What follows is the complete list of the titles we tested, their color showing their compatibility.
CSI: Dark Motives Real Football 2008 Warhammer 40k: Squad Command Drawn to Life Mario Party DS Megaman Star Force: Dragon Pro Evolution Soccer 2008 Contra 4 Advance Wars: Days of Ruin Pokèmon Diamante Sonic Rush Adventure The Legend of Spyro: A New Beginning Asterix & Obelix at the Olympic Games New Zealand Story New Super Mario Bros Yu-GiOh! World Championship 2007 Zoo Keeper Bubble Bobble: Double Shot Another Code: Two Memories Nanostray Electroplankton Pac'n Roll Lost in Blue Kirby Canvas Course Battles of Prince of Persia Burnout Legends Mario & Luigi: Partners in Time Fifa Street 2 James Pond Puyo Pop Fever Cooking Mama Yoshi's Island DS Zendoku Ratatouille 42 All-time Classics Animal Crossing Bee Movie Brain Training More Brain Training Crash Bandicoot Titans Ferrari Challenge Giulia Baby-sitter Giulia Passione Stilista Left or Right Luxor: Pharaoh's Challenge Mario & Sonic at the Olympic Games Mario Kart DS Metroid Prime Hunters Ultimate Mortal Kombat DS Mistery Detective Shrek the Third Tetris DS The Legend of Zelda: Phantom Hourglass In the end, we achieved full compatibility. We said "in the end" due to the effort it took to ascertain it: while a few units showed no flaws, others were plagued by anomalous compatibility, loading errors and random OS crashings. We tested both the v1.08 system software and its previous version, yet the flashcard's behavior remained erratic, with some units being fixed and others staying troublesome. Neverthless, a few microSD formats and OS reinstallations proved to solve most of these situations (not all of them, though). Another myth we should debunk is its allegedly fast loading times: our tests showed that the DSTT is no faster than its rivals, and even somewhat slower with fragmented data. Data fragmenting is also the cause of many OS crashes: both us and a many Community members noticed how, after a while, the OS would stop responding, or loading altogether, requiring either a reinstall or a full format of the microSD. Savefiles are 512Kb uncompressed, no matter the game, and yes, they're identical to those the R4 outputs, space consumption and all. Another reverse engineered feature. Download Play Download Play is fundamental for those wishing for a quick play with friends who don't own, or own too few, game cartridges, and was possibly the most difficult feature whose performance we assessed. Usually, it's a matter of "working" or "not working", but our TT's instead chose to play a few tricks on us. A first set of test, performed on our twelve import cards, left us with a stunning 0% compatibility, with the receiving DS crashing at the Nintendo logo with every game, even with FlashMe installed; we kept formatting the memory card and reinstalling the OS, but the problem persisted on every single unit. On top of that, the remaining two samples (both of them Italian retail units) caused no problems whatsoever. We're brought to think it's either the worst luck we ever had, with an entire batch of defective flashcarts, or a hardware revision the manufacturer released without notice; again, due to the TT team's inexplicable silence, we can't confirm or deny anything. -------------------- Just keep tryin'
Keep on flyin' I will be the light... - from Last Exile: Cloud Age Symphony - Togisumasareta tsume wo hate ima kagayaku tame ni sono kiba wo muke... Shiren wa norikoerarenai hito ni osoikakari wa shinai! - from Megaman X8: Wild Fang - Proud supporter of EVAC Industry co.ltd. |
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Versione Lo-Fi | Oggi è il: Fri 2 May 2025- 06:02 |