![]() |
Benvenuto Visitatore ( Log In | Registrati )
![]() |
![]()
Messaggio
#1
|
|
No-Life GBARL ![]() Gruppo: Veterani Messaggi: 16.450 Iscritto il: Fri 3 September 2004 - 17:12 Da: Roma Utente Nr.: 1.542 Feedback: 0 (0%) ![]() 6861-2949-9189 ![]() 2234-7478-7577 ![]() PakGatsu ![]() 7500-2265-8704 ![]() |
![]() {NFO File}
-------------------- Visita il mio blog sui videogiochi ed i giochi da tavolo Gears of Games
Le mie gamertag » Clicca per leggere lo Spoiler! « |
|
|
![]() |
![]()
Messaggio
#2
|
|
![]() Boss GBA/NDS ![]() Gruppo: Membri Messaggi: 452 Iscritto il: Sat 4 September 2004 - 14:34 Utente Nr.: 1.558 Feedback: 0 (0%) ![]() |
Ciao a tutti, ho la fortuna di conoscere uno dei programmatori che ha sviluppato questo gioco , essendo un mio collega, ha risposto con piacere ad alcune domande che spero vi interessino...
Dove lavori ? Amaze Entertainment. Chi è il publisher di questo gioco ? Travelers Tales , Actually they call themselves TT Games now. Che versioni avete sviluppato in Amaze ? DS / GBA , this is why are different and , maybe , better. E' il tuo primo gioco ? it's the third professional game I've worked on And I've been basically the same position in all 3 The urbz, and sims 2, both on DS Urbz was fun, because we were working on it before nintendo even had the hardware finalized, much less their libraries for it. Nomi delle persone che hanno composto il team e quante ? No personal info, but we had 4 programmers, 4 artists, 3 designer/scripters, and a producer for the main team. Dove hai trovato le più grosse difficoltà nello sviluppo ? Probably the hardest part that I did was AI Getting the companions to follow you and use grapple pads and such. Vehicle AI was pretty tricky too, but a bit simpler,and lots of fun to watch what they do Mainly the standard enemy AI, we all messed with it and all hated it, and it never seemed quite smart enough and also to go to a lot of trouble to get 3D on both screens ma avere il 3d su entrambi gli schermi non dovrebbe essere facile , ci sono le spiegazioni sui manuali di sviluppo. In theory it's simple But making it easy to use in an existing engine is a bit more work And allowing BGs and sprites as well Because you have to swap out all the registers every VBlank In questo modo il gioco va a 60 fps o a 30 , io credo 30 giusto ? Yes 30, But the game always runs at 30 anyway Hopefully we can do variable frame rate in the next game, and get it to run 60 most of the time Because 60 looks so nice on the DS I'd kind of doubt it though Because we usually have enough trouble keeping it at a steady 30 Hai fatto tutto da solo ? Not all of it Su che piattaforme è uscito ? Same day for GBA / DS / PS2 / PC / XBox 360 / GC / PSP The offcial release date is the 12 , i don't know why is already out. All the consoles and PC are the same, but DS and GBA are specially made for their systems Cosa hai amato di più di questo gioco e cosa no ? Hmm, I think it turned out pretty good Just the general platforming and beating the life out of things is fun The only thing I really don't like is how many bugs are left, that could have been fixed in just a few more days Un brand così importante non meritava una versione perfetta ? perchè una data di rilascio così corta ? They were just more concerned with getting it out on the same day as the other versions than they were about having bugs fixed. That, and I think they were half hoping to fail lot check At least we were They just wanted to make sure we wouldn't be left waiting in line for lot check if we waited until all the bugs were fixed Ti sei mai confrontato con gli altri addetti alle versioni non della vs divisione (DS - GBA) ? We also used the console game as reference for stuff if we couldn't decide how we wanted to do something and Yeah, the publisher guys came over from england a few times throughout the project. Un tuo parere sul gioco ? hmm , Well, the endor battle level is hard Like, several times harder than anything else in the game But at least it's pretty Also, the character builder is cool ............. Spero di aver fatto cosa gradita, ho lasciato le risposte in inglese perchè in lingua originale mi sembravano più appropriate... Ciao a tutti... |
|
|
![]() ![]() |
![]() |
Versione Lo-Fi | Oggi è il: Wed 2 July 2025- 14:14 |