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> DeSmuME v0.9.8
OniAle
messaggio Tuesday 10 April 2012 - 21:07
Messaggio #1

I'm-a gonna win!
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Ecco una nuova versione di DeSmuME, emulatore del Nintendo DS!
Nell'archivio sono presenti le versioni Win32/64, Linux e OSX.

Changelog:
» Clicca per leggere lo Spoiler! «
General/Core:
bug: fix more IPC FIFO errors
bug: import more save files correctly
bug: don't autopatch already-patched roms
bug: fix bugs in piano and guitar grip
bug: fix ARM7's VRAMSTAT register
bug: fix memory leaks on compact flash emulation
bug: fix reading of rom from low header area
bug: spu: fix some poppy interpolation audio quality issues
bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches
bug: fix opcode MRC and fake bios CRC16
enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes
enh: fake (deterministic) some tiny jitter from human's hand holding stylus; some games were accidentally depending on this
enh: support nocash-stylep rints from arm
enh: add lua apis for accessing vram
enh: platforms other than windows receive threading optimizations
enh: provide diagnostics when system powers off (useful for homebrewers returning from main())
enh: clarify handling of different console types within the family (ds,dslite,debug)
enh: vfat support for slot-1 devices
enh: emulate temperature register
enh: add paddle emulation

Graphics:
bug: fix occasional crash from uninitialized blending table
bug: fix some 2d alpha blending cases resulting in white screens
bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram
bug: fix rotoscaled sprites wrapping around screen
bug: dont fix rotscaled bitmap sprites with alpha==0
bug: opengl: fix degradation of toon rendering during loadstate
bug: opengl: alpha blending fixes
bug: many refinements to opengl renderer
bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)
bug: rasterizer: fix some rare alpha blending cases
bug: fix bug in environment mapping introduced after 0.9.6
bug: fix totally glitched out 3d graphics with several improvements involving matrix stack
bug: fix memory overflows in epx filter
bug: prevent backdrop from blending with ???
enh: opengl: better depth buffering emulation
enh: better support for line segment "polys" by detection and special rendering logic
enh: opengl: support quad primitives directly
enh: add hq4x filter

Windows:
bug: fix a long-standing loadstate crash
bug: fix lag frame accounting
bug: fix glitches in cheat entry menu
bug: stop compact flash emulation from accidentally scanning c:\ sometimes
enh: add support for game database for improved save type detection
enh: hotkey for limit framerate toggle
enh: remove stop and reset toolbar buttons which were accidentally getting used
enh: additional complexification to desmume's behaviour run from a console prompt. whether it's better is uncertain.
enh: add support for cheats databases
enh: improvements to ram search tool
enh: preliminary support for varying stylus pressure
enh: add [Display] Show Console=1 to ini file
enh: more graceful cheat parsing and add some hotkeys
enh: add 5x window size
enh: add big endian and 20.12 toggle to memview and ramwatch
enh: improve FPS throttle feedback and granularity
enh: add lua menu API
enh: hud font switching
enh: add optional file association for .nds to path config dialog

Cocoa:
enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)

Linux:
bug: gtk: glitches in rom and recent rom loading
bug: glade: normalize savestate slot to hotkey mapping
enh: support soundtouch for use by metaspu
enh: gtk: add SPU mode selection (Tobias Jakobi)
enh: cli: better fps limiting (Thomas Jones)

Wx:
bug: some small fixes here and there (Jan Bücken)
enh: lot of code cleanup (Jan Bücken)




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mentz
messaggio Tuesday 10 April 2012 - 22:04
Messaggio #2

Guru GBA/NDS
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Gli emulatori li uso per hack-testing dei giochi DS su cui sto "combattendo"...
Inutile dire che le prestazioni aumentano all'aumentare dell'hardware del pc.

Non tutti i giochi vengono emulati correttamente, molti non partono proprio...

Non ci giocherei mai un gioco, ma sono fantastici per alcune funzioni che
ti permettono di ottenere informazioni difficilmente reperibili da un vero DS...

Comunque lo screenshot dello 0.9.6 sarebbe da evitare, meglio uno dello 0.9.8...

Messaggio modificato da mentz il Tuesday 10 April 2012 - 22:06


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Inserisci in questo messaggio
- OniAle   DeSmuME v0.9.8   Tuesday 10 April 2012 - 21:07
- - sonicco   avendo il ds e un pc scarso non mi è mai interessa...   Tuesday 10 April 2012 - 21:12
|- - OniAle   CITAZIONE (sonicco @ Tuesday 10 April 2012 ...   Tuesday 10 April 2012 - 21:18
- - mentz   Gli emulatori li uso per hack-testing dei giochi D...   Tuesday 10 April 2012 - 22:04
|- - OniAle   CITAZIONE (mentz @ Tuesday 10 April 2012 ...   Tuesday 10 April 2012 - 22:09
- - Dr. N. Gin   mi sorprende che continuino ad aggiornare questo e...   Tuesday 10 April 2012 - 23:27
|- - Sappo   CITAZIONE (Dr. N. Gin @ Wednesday 11 April 20...   Wednesday 11 April 2012 - 01:54
|- - Zio Name   CITAZIONE (Dr. N. Gin @ Wednesday 11 April 20...   Friday 13 April 2012 - 16:26
- - mentz   Forse intendeva rispetto ad altri emulatori per DS...   Wednesday 11 April 2012 - 10:25
- - sverx   Sarò stordito io ma leggendo il changelog non ho c...   Wednesday 11 April 2012 - 16:42
- - mentz   Se il developer di no$gba avesse continuato l...   Wednesday 11 April 2012 - 17:05
|- - sverx   CITAZIONE (mentz @ Wednesday 11 April 2012 ...   Thursday 12 April 2012 - 11:27
- - sonicco   CITAZIONE (mentz @ Wednesday 11 April 2012 ...   Wednesday 11 April 2012 - 17:47


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