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> Death / Super mario galaxies v. 0.8 / Lockjaw v. 0.42
rastan1989
messaggio Wednesday 6 February 2008 - 11:45
Messaggio #1

Guru GBA/NDS
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Rayuth



L' homebrew death è stato realizzato da iprice, che ha costruito un semplice sparatutto in prima persona; si tratta ancora di una versione demo ma dal video, di poca durata, possiamo notare grande cura nei particolari.
Testato e perfettamente funzionante su R4.






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Super mario galaxies è stato realizzato da Cid2Mizard che porta questo simpatico shoot em up con protagonista Mario alla versione 0.8; nel chanhelog sono presenti le modifiche apportate al gioco.




Qui di seguito il changelog:
» Clicca per leggere lo Spoiler! «
- Rescripte to lower levels of difficulty.
- Added to Stylus screen transitions.
Extra life - all 5000 pts.
- Adding explosions enemies.
- Fixed a bug transitions.
Gfx-for the part hiscore

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E ultimo ma non per importanza vi segnalo un clone ben riuscito del famosissimo tetris, realizzato da tepples, che prende il nome di Lockjaw; in quest' ultima versione il changelog è molto dettagliato. All' interno della cartella, una volta scaricato, troveremo inoltre 3 versioni del gioco, sia per DS che per GBA ma anche per PC.



Qui di seguito il changelog:
» Clicca per leggere lo Spoiler! «
0.42 (2008-02-03) aka LOCKJAW XLII

* Docs: Most of TODO.txt has been converted to a numbered list of bugs (bug 0100).
* An off-by-1/65536 error in enter below ceiling was fixed. This means it doesn't give one extra row of room to slide on at the top of the well (reported by Caithness and Kukuunen).
* In case of a block out, draws the offending piece in the well before entering game over animation.
* Extra 5-frame cascade delay removed.
* With Lockdown set to Step reset, lock delay resets on the first floor kick.
* Tengen rotation system tries kicking one space to the left (requested by zaphod77).
* Options' names and values are looked up from fourCCs for future localizability.
* Options: Names of speeds in fractions of 1G are computed.
* Options skips unpacking options with a value of 255. This allows multiple pref structures to be unpacked on top of each other, and each overrides the ones before it.
* Debrief displays options on a second page.
* Debrief correctly displays soft drop speed as a fraction (0.41 regression, reported by Lardarse).
* Debrief: PC specific parts moved to separate source code file.
* Debrief uses a lower-level function to format ISO 8601 date and time so as not to bring in the floating-point library's space overhead on platforms without an FPU.
* Debrief plays a sound when turning the page.
* PC: Delay for holding Esc to quit no longer depends on display refresh rate. Instead, it uses the global 60 Hz timer (reported by Sara).
* PC: Draws speedometer even when preview is at right, as long as there is room, that is, 3 or fewer next pieces (requested by Cubicz).
* PC: Gimmick choice moved to Options to match GBA/DS.
* PC: Select scenario before starting game (bug 0041).
* PC options uses standardized GBA names (OPTIONS_*) instead of PC names (LJPREFS_*).
* PC options Shift sound scale, Side, and Next position moved to skin.
* PC options sets initial options using initOptions() from GBA/DS. Incidentally, this restores the initial randomizer to bag (0.41 regression and may make similar regressions less likely.
* PC options uses unpackOptions() from GBA/DS.
* PC options sound is also routed through the cross-platform sound manager.
* PC: lj.ini uses fourCCs as names for easier saving and loading.
* PC: Switching between windowed and full screen in Options no longer needs the user to restart the program.
* PC: Skin controls window width and height (requested by Bloodstar).
* PC: LJVorbis doesn't crash if polled while the music is stopped. This can happen when cross-platform code plays sound effects during debrief.
* PC: Skin sets screen resolution (bug 0017).
* PC/DS: Displays a description of some option values in addition to descriptions of options themselves.
* GBA/DS: Options disabled on the PC are disabled here.
* GBA: Menus are faster now that part of the text engine has been moved to fast RAM.
* DS: Plays sound for game over (bug 0064).
* DS: Options displayed on touch screen for future touch operation.
* DS: Displays debrief after game ends (bug 0031).


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Inserisci in questo messaggio
- rastan1989   Death / Super mario galaxies v. 0.8 / Lockjaw v. 0.42   Wednesday 6 February 2008 - 11:45
- - D4rKp0w3R   sto scaricando death, poi lo provo sulla mia r4   Wednesday 6 February 2008 - 13:37
- - hcese   ho provato death, con la mia R4, ma mi si blocca. ...   Wednesday 6 February 2008 - 17:55
- - Alessio80   Io noto una certa somiglianza tra death e Dead N F...   Wednesday 6 February 2008 - 19:20
- - Zarka   è proprio un genere di gioco, Dead 'n Furious ...   Wednesday 6 February 2008 - 19:38
|- - Lorisius   CITAZIONE (Zarka @ Wednesday 6 February 2008 ...   Wednesday 6 February 2008 - 21:04
- - Alessio80   CITAZIONE (Zarka @ Wednesday 6 February 2008 ...   Wednesday 6 February 2008 - 20:56


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